Grow a garden. Cook meals. Nurture a home. And … survive?
There’s a dedicated genre for games that centre around the mundane – it’s called ‘cozy games’ and is where non-violence reigns supreme and you can create a life bound by wanted routines.
It’s a popular choice for many gamers who seek relaxation rather than the hair-raising adrenaline that horror or action games typically offer.
But what happens when the routine you’ve managed to build falls apart and the game starts to demand that you survive instead?
This is exactly what happens in Serenity Forge’s upcoming game, Fractured Blooms, where your cozy everyday life shifts into a nightmare.
Cozy? Horror? Or perhaps both?
Described as a psychological life simulator, Fractured Blooms allows players to witness a seemingly still world through the eyes of a teenage girl named Angie as she tries to restore a neglected house by growing crops, cooking delicious meals, and learning new recipes.
It is unassuming at first and has all the tools of a great cozy game: repetitive routines, soft graphics, and a relaxing ambience.
But as you work around the house finishing tasks, Angie’s narration starts to take a turn, revealing unsettling details that would make you question what the game is really about.
The growing suspicion is only amplified when you wake up and find out you’re repeating the same day, only this time the house has begun to change.
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Inspired by a true story
Serenity Forge unveiled the game at Summer Game Fest 2025 back in June before launching a demo through its Steam page on October 27.
And although the studio has not revealed a release date for the whole game yet, Fractured Blooms is already making waves among the gaming community.
Seth Macy of IGN described it as the “creepiest game” he has ever played, while Andrew Stretch from TechRaptor said he wanted to return and “explore every depth of the full game”.
For Serenity Forge founder and chief executive officer Zhenghua (Z) Yang, who also serves as the game’s director, Fractured Blooms is deeply personal.
“It’s inspired by real stories from my own family and the quiet suffering that often goes unseen in our world,” he said in a press release.
“We built this game to invite empathy, grace, and reflection.
“Our hope is that Fractured Blooms sparks real conversations that bring people closer together across different backgrounds and across the walls we sometimes build around our hearts.”
Serenity Forge is no stranger to games with seemingly innocent premises.
The studio published an expanded version of the psychological horror visual novel Doki Doki Literature Club Plus! alongside developer Team Salvato in 2021 that included side stories, new music tracks, and other unlockable features.
The original game, launched in 2017 as free-to-play, took the indie gaming landscape by storm with its cute anime-style visuals and a psychological horror twist that left players reeling.
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Subverting the cozy game genre
The cozy game genre has garnered a diverse fanbase thanks to big-budget titles like Animal Crossing and indie darlings such as Stardew Valley.
According to Colin Campbell from GamesIndustry.biz, the genre has expanded from farming and village-planning but retains the key aspect that makes it cozy at its core: the freedom of self-expression.
In a discussion with Campbell, game developers concluded that the genre is best described by how it affects the player’s feelings, rather than its mechanics or appearance.
And with a lot of developers looking to capitalise on the genre, there’s a real challenge in trying to set their games apart from the rest.
Fractured Blooms, however, is taking things one step further by giving the player a sense of both calm and dread, thus subverting the genre.
Cozy games and horror games typically exist on opposite ends of the spectrum, but Serenity Forge’s new effort is ambitiously attempting to merge both, creating a premise that is not only intriguing, but also somehow heavy.
By utilising routines, a time-loop mechanic, and the feeling of dread, Fractured Blooms urges players to delve into a story that inadvertently reflects life’s ups and downs in some way – all the mundane, the bliss, and the horror that comes with being alive.
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